![]() It's okay to say "American developer iD Software". lists the nationality of its devs (Ukraine). Thanks! - DanielPharos ( talk) 09:24, (UTC) Reply It's an American developed game, and other nationalities are often mentioned (ie. Is this really necessary: "is an AMERICAN first person shooter computer game"? I mean, what does 'American' add here? - DanielPharos ( talk) 14:31, (UTC) Reply I've removed it from the lead, as it's immaterial to the game what country what country it was developed in.- Drat ( Talk) 03:01, (UTC) Reply Exactly what I was thinking. Believe it or not there are still a ton of people who play Quake 2 to this very day, myself included. (Anonymous): To Play Quake 2 online, most people download a client called TheAllSeeingEye (lets people find games based on what they want to play. I think a small section with the various modified clients would be a nice thing to have, the less people using the official clients the better due to the security risks associated with such. I haven't seen a Quake2Max user for a long time. Would a new section be worthwhile?Ħ5.75.74.189 08:57, 4 January 2006 (UTC) Reply From the various Q2 servers I admin, the most common clients are the original 3.20, R1Q2 and EGL, although this is a somewhat biased selection as I encourage everyone to use R1Q2 or EGL over the buggy and insecure 3.20 :). It would be nice to know more about the differences in some of these new clients but they wouldn't really deserve a new page each. Is Quake2Max still the most prominent engine modification? These days it seems EGL, AprQ2 (at least in Europe scene), NoCheat and R1Q2 are the most popular clients. Say CTF to me and my circle of friends and we think of CTF (Threewave's version), and never LMCTF. ![]() standard ctf (with the server side lfire ctf mod) is the only one still being played to any extent today, and in q2's prime I would say it was far more heavily played than loki's minions. The LMCTF world was large and vibrant, and worthy of mention. LMCTF was one of the major CTF mods for Quake 2 - to such an extent that I feel comfortable saying that many people pretty much thought of LMCTF when thinking of CTF and Quake 2. Loki's Minions CTF: I mention this more as a side note. It would be nice to see an addition to the article that explores this aspect of Quake 2.Ģ. Where later games such as Halflife had one mod which acted as a lightning rod for mod visibility (TF again being example of this in Quake 1), the very number of excellent mods made for Quake 2 almost created a scenario where the incredible variety obscured itself. It's titled Quake II Netpack 1: Extremeties - Hardgoodbye 00:29, 28 October 2005 (UTC) Reply If memory serves me correctly, I recall Activision releasing a commerical CD of ten or so of the most popular Q2 mods. There was simply an insane number of very high quality mods made for Quake 2, to an extent that really hit critical mass, as it were. Modding in general: While Quake 1 was the game that many think of as really cracking open the mod element of FPS games (with perhaps Team Fortress being the best example of this), Quake 2 was where mod making exploded. I think two elements could be usefully exapnded upon in this article.ġ. However the engine itself (not the renderers) remains mostly (completely?) unchanged from 3.20. Anyone with more insight? - Darklock 16:55, 27 March 2006 (UTC) Reply This is correct, the GL for Linux was rewritten quite significantly in 3.21 and the Windows GL renderer was also improved to use a different multitexturing technique. I found this note that suggests that version 3.21 was not just a repackaging. ![]() I mostly keep it on my watchlist to watch for linkspam.- Drat ( Talk) 14:14, 12 March 2006 (UTC) Reply I haven't really read this article recently. Darklock 13:03, 12 March 2006 (UTC) Reply Whoops. I remember reading somewhere that the only real difference with 3.21 is that there is some change (possibly a re-organisation?) to make it compile better for Linux.- Drat ( Talk) 12:58, 12 March 2006 (UTC) Reply Come on, you can read it in this article, that does not matter though. Darklock 12:53, 12 March 2006 (UTC) Reply 3.20 is the last proper version. Am I blind? I do not see version 3.21 on id Software's FTP, at least not in.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |